• The random source creates a random value each time a key is pressed, but each value is the same for each destination.



    Could we add Multi random? Where each destination gets a separate random value.



    Single random sounds good, but Multi random is good too, take a listen.


    Why do Vintage Polyphonic Synths sound so good?



    If you play a chord each note is assigned to 3 monophonic voice cards, each card has minor differences in tuning, envelope times and LFO rates. This makes each note sound similar but not perfectly the same. This adds a huge difference to the sound depth and musically becomes warmer.


    It's exactly what happens to a string quartet when they play a chord, each person is slightly out of tune, the vibratos are different, they're sitting in different places. Humans aren't perfect and vintage synthesizers aren't either.


    Here's an example of a synth with no variation in voices...


    http://www.bobborries.com/Tutorials/OBperfect.mp3


    Here's the same ditty with Multiple randomization...


    http://www.bobborries.com/Tutorials/OBrandom.mp3


    OK, so I made this OB expander patch randomizing the following parameters...
    Osc1 Pitch
    Osc1 PW
    Osc2 Pitch
    Osc2 PW
    Filter1 Freq
    Filter1 Reso
    Filter1 Env Amt
    Filter2 Freq
    Filter2 Reso
    Filter2 Env Amt
    Filter Env Attack
    Filter Env Decay
    Amp Env Attack
    Amp Env Decay
    Amplitude
    Pan


    The problem is I used up all my LFO's set to S&H to get all these randomized, and it's only 3 values that are truly random. If there was multi random I could get the effect I want and use the LFO's for something else.


    I believe adding this modulation source would greatly expand the sound pallet of the Access Virus, and give it a better variance to ensemble sounds.