Ok, this is probably more a 'patch' question than strict sound design.
Id like to adapt and create my own patches that can be used well with a breath controller, and I want to play it like a wind instrument.
(Im playing an eigenharp, but for this purpose its similar to a EWI wind controller)
So far what I tend to do is the following in the Mod Matrix:
Breath -64 Amp Env Attack
Breath +63 Osc Volume
Breath +30 Filter 1 Cutoff
basically this ok, it means the breath will bring in sounds slowly, and volume is related and brighter (+30 assumes LP filter on F1)
but I wondering if any one else here has any other ideas/tricks to help make patches behave like a wind instrument?