Well, the point in me writing the topic to begin with is that I also see some slight advances in synth technology that Access could expand upon.
Modulation is a major area where things can be thought of differently. I built many synths in Reaktor and forced modulation of aspects that normally aren't modulated and some great results have occurred.
The Montage mod system and the Modal mod system can be expanded upon to allow the user and open architecture where you can modulate ANY parameter you wish with a modulation source that, itself, has a LOT of variance possibilities. I don't want to necessarily expand upon what I have done, but needless to say, that if *I* can think of creative ways to scrape, skewer, slip and spill a modulator as it dumps out its data to whatever it's controlling, then surely people much smarter than I can think of and implement such ideas.
I am just asking people to be creative and stop looking a a Minimoog structure and say "Yeah, let;'s build something based on THAT!".
Come on, with CPU power and memory these days, let's put the Moog aside and rewrite the signal path and see what happens - or - just make an update that refreshes the Virus.
I had to buy a V-Synth XT recently just to give my brain a little drug to keep it active in synthesis and to see how far I can push it.