Beiträge von Harha

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    Just wanted to share this collaboration of ours here. I hope you guys like it!


    Fun fact: Approximately 75% of the sounds used in it were created with my Virus TI1 Desktop and C Desktop synths, even the kickdrum has a slight amount of Virus in it if I remember correctly. 8)


    The main lead which you can hear from 2:05 and onwards consists of a PWM'd Square/Saw hybrid lead I created with my Virus C and a Hypersaw/Saw lead I created with my TI.

    Thanks :)


    Here are some newer photos..


    I just bought Access Virus C Desktop today from eBay to get deep into coding of our Virus Editor / Librarian.. I can see there is a spot for in on my desktop =)

    Holy fuck all that gear... :thumbup: And I'm just dreaming about owning an Alesis Andromeda A6 someday...

    Set the slope of the Envelope 3 to center and also set the release time of it to 127. Keep attack at 0 and sustain at 0 and tweak decay again to your likings. For me these 2 extra envelopes work identically to the Filter and Amp envelopes.

    I own both, a TI1 Desktop and a C Desktop and I'd say they are pretty much the same except the TI is obviously an improved version of the C with wavetable/hypersaw oscillators, 2 extra envelopes and such, you know...


    The main genre which I produce also happens to be hardstyle so I know a lot about any kind of sounds regarding this genre and when it comes to leads then what a C can create will also be possible to be recreated using a TI with no doubt whatsoever, the synth engine is the same or if not the same then similar but just improved and by similar I mean the basic routing behind the synth architecture in the TI is following the rules given by the previous models including C which then leads to an obvious statement which I stated before; TI can reproduce any sound made using a C with like 99% accuracy depending on how you look at it.


    When it comes to hardstyle, the TI is much more capable of creating supersaw leads to a C, in few ways. First off, the TI has the hypersaw oscillator option, which can give you extra detune and "noise" to fatten/widthen the sound of the lead, for the main "center" layer of a lead I'd advise using the classic oscillators though most of the time because with only hypersaws you might get, umm, too thin sounding lead because the voices will be too widely scattered around so you gotta make a proper, solid, clear sounding "center" or "core" layer for your supersaw lead first to really make it sound just solid and you do this by focusing classic oscillators (or hypersaw with like 1 to 2 voices with no spread but that makes no sense and wastes resources) near the center of the stereo-field. After this you might consider making another layer for the lead using hypersaws to fatten and widthen the sound of the overall lead as I mentioned before. Anyways, this is just my way of creating leads, do whatever you want but after like 2,5 years of experience with the C and 1 year of experience with the TI I've came to the conclusion that this indeed is like the most solid way to create supersaw leads for hardstyle tracks.


    Anyways, often I like to mix things up and record this "central" layer using my C because it sounds slightly more warm/different and I don't know exactly why. Otherwise it's identical but it seems like the output sound it produces is affected by some weird invisible EQ boosting the middle-frequency area when I compare an exact same lead played by the TI versus played by the C.


    Anyways, here's one recent lead I created with just the TI, proving that it is more than capable of creating solid hardstyle leads
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    Wow, this track is huge!
    Any chance of getting more information on the Synths used? I'd love to know more about the background of the track!

    Glad to hear you like it! :D


    Umm, I mainly used my 2 Virus synths as I said tbh. The square oscillator thingy and that supersaw "screech" you can both hear in the intro and outro were made with Lennar Digital's Sylenth1 which is a great little VST Synth. Also the kick (The whole kick, punch and bass) is based on a patch I made with Sylenth1. Cymbals / Snares / Claps and other minor drums like that were imported from Drumazon so they are basically 909 sounds which I've edited a bit for my likings. Other than that it's just many recorded virus patches of mine, really. :|

    There's nothing great in those leads... Anyways, if you want a thin lead like that turn the oscillator 1 and 2 into hypersaw mode, set their detune to approximately 90-120 depending how detuned lead you want, set oscillator 2 main detune to approximately 90-120 as well again depending what kind of sound you want. Then add some fast pitch modulation to osc 1 & 2 using as example LFO1 with like 37.5% and -~42% mix-amount-values, speed at like 120 and that's it.



    All in all those leads are really, really simple. It just seems to me that the guy takes few supersaw oscs and does exactly what I said just, there's nothing great about them. If you want a powerful and rather unique supersaw lead then you have to introduce oscillator 3 as a saw oscillator and use osc1 & osc2 in normal saw mode instead of hypersaw, make a complex patch with those including various different kind of pitch modulation via envelopes controlling LFO's and such for delayed vibrato/fast pitch modulation and maybe even turn a square oscillator into a saw'ish oscillator via fast PWM, use the analog effect for a bit more warm sound, automate/modulate even that effect's parameters, use a lowpass filter in combination with a bandpass filter for more powerful sounding lowpass filter cutoff envelope, etc etc... and then layer that with as example a wide hypersaw lead or something like that... People ask help for so simple things here at the virus forums all the time, if you have a damn virus synth then go and experiment with it, that's why you bought it in the first place, right?

    I can't listen to the clip atm but if you're talking about the kickdrum itself used in that track then I'd suggest using something else as a source sound instead of a Virus synth. a 909 From D16's Drumazon would be a great choice as example.

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    My newest track. I'd say that at least 75% of the sounds you hear there were crafted on my Virus TI Desktop and Virus C Desktop. The genre is hardstyle.


    Anyways, any kind of feedback is highly appreciated!

    It's a really complex lead, so much modulation going on. I've tried recreating this one too but I didn't spend too much time on it because I lost interest so the outcome wasn't that good. For that sharp, nearly plucky attack I'd suggest modulating the oscillator's pitch using an envelope with a really short decay. My wild guess is that using 2 synced square oscillators and 1 saw oscillator could lead to a similar direction. Modulate the 2 Square oscillator's pitch with a really fast LFO and modulate their pulse width partially with a really fast LFO but also an envelope with a medium-long decay. The third saw oscillator would take some pitch modulation from modulating the oscillator 1 already because thats how the Virus synth works AFAIK but you could also modulate it's pitch with an LFO using like +1 or -1 value. Also that pulse-width modulation with LFO should be done so that an envelope should modulate the PWM mix amount so that the effect isn't constant but a really sharp plucky'ish instead with a long decay (You can also use LFO3's delayed attack mode but that won't give you as much control over it as an envelope would).


    Enough brainstorming, I tried recreating it once as I said and got a similar but not quite the same sound. Good luck I guess.

    I guess I could bother helping you a bit, though this thread makes me feel like you want someone to just spoonfeed you... I mean, you don't learn everything about synths in one evening and the sounds especially in hardstyle are usually quite complex.


    Anyways, without further gibberish here's a patch bank for you which contains 2 simple patches crafted by me and aimed for hardstyle, a generic hypersaw/saw lead and a hypersaw/saw screech.


    Here's a sample of both of them first, this is how they should sound or at least sound when played by my Virus TI Desktop:


    http://www75.zippyshare.com/v/22114525/file.html


    And here's the bank itself:


    http://www25.zippyshare.com/v/54825422/file.html


    I hope you will actually learn something from these 2 patches instead of just ripping them off from me and using blindly in your own productions.

    Piano sounds are quite complex sounds when you break them down. Hit one note on a piano, what do you hear?.. 2 or 3 strings sounding at once in slight detune to each other, then there's the resonance of each of those strings, and then the timbre of those strings, also, how hard the hammer hits the string, the decay of each string, and that's just for starters, you could go into harmonics of each string versus the wooden cabinet and harmonics that imposes on the sound as well... the list is endless.. however, if you synthesized each string and did a multi-layer of the piano you are designing, and thought about it and programmed each note individually and added detune, hammer action, decay etc, per string, you may get somewhere near, but then you would probably run out of polyphony/voices on your Virus, so... use your Virus for Synthy things and use Romplers/sample based instruments for piano's, each has their place in music, and one instrument doe's better than the other.. A Virus cannot do everything or every instrument. IMHO good luck :thumbup:

    Yeah yeah, emulating acoustic instruments with synth(s) isn't ideal if you're aiming for a realistic sound. However I'd be happy with a sound that reminds of a piano, not a complete copy of one. Anyways, I already found a quite good patch from the factory presets which I can use as a model to improve my own piano'ish patch so thanks for that, flabberbob. Ofc it's gonna get way too heavy for the synth if you're gonna emulate all the physics stuff a piano note consists off, that's not what I'm going for however.


    [Blockierte Grafik: http://gyazo.com/61e25f40412d579371e297186b854f09.png]



    There's my patch's current mod matrix, that's not all of the modulation ofc because some of it is done on other pages but that's it in a nutshell anyways for anyone wondering what direction you should aim for when creating a piano'ish patch. As you can see, I've taken care of individual notes quite carefully but haven't gone too deep into the physics stuff so there's no emulation for as example hammer action or cabinet reflection stuff which makes the patch playable without having to worry about polyphony even with 2 unison voices.

    if your mindset is "I wonder what is the best piano that the Virus can do" then go ahead, knock yourself out.. but if it is "I want a realistic piano".. forget it.


    PCM architecture synths do a fair/decent job on pianos, however their patches are based on samples piano wavs. one per octave at the low end and 4 per note at the high end.
    A realistic piano require significant samples to do well.. 150-400MB is not uncommon...or, a complete architecture for modeling like the Roland VPiano.

    My mindset is more that first one because I know already that it's not possible to get a really realistic piano out of synths in general if you don't introduce samples to the patch as you said. But sure I think it's possible to get a piano sound out of a TI which actually makes people think "oh, that's some sort of piano for sure." All my attempts at this remind people of guitars or cemballos at first which is frustrating me, even though they seem to like the patches still a lot...


    What I did with this patch you can hear in my first post is that I put osc1 and osc2 in wavetable mode, chose some waveforms which remind me of the decay of a piano, linked the waveform positions to an envelope so that it sweeps over time + introduced keytracking to both osc's waveform shape also to make them damp faster at lower pitches. Also keytracking with both filters to emulate more the fact that piano's higher note is more crisp than the lower notes, both in lowpass mode with some light distortion, etc, lots and lots of modulation and still not close enough to any sort of a recognizable piano...

    Has anyone succeeded in this? I read up stuff about emulating piano's with synths in general and managed to make some kind of piano'ish patch, though it reminds me of some string instrument more than an actual piano.


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    So that's what I got so far, lots of key/velocity tracking mostly... is it possible to actually get some kind of realistic piano sound out of a TI1 desktop? Couldn't find a proper thread about this here so I had to make my own.

    So I've been wondering that how I can pitch Osc1 & Osc2 with an LFO in Env mode so that the end pitch would be the default pitch? Like it would pitch the osc's 1 time and then in the end return to the normal pitch? Currently the LFO's env mode return's in the end of the envelope the osc's to the LFO's set trigger phase automaticly? So the pitch after the envelope depends on the current set trigger phase?


    I know that I could just automate the lfo's TrigPhase parameter (Assuming that it's controllable via MIDI, haven't checked?) but the thing is that I wan't to do this without automation?


    Advice appreciated! :)


    Edit: Oh god I posted it on the public forum's accidentally, oh well I hope I'll still get some help here. :|

    So, I'd like to initialize my bank A and B. First I backupped both banks on my computer, selected them in the SoundDiver software, clicked initialize and transmitted them to the Virus. Both banks were selected and initialized in the SoundDiver window when I clicked transmit. Anyways it didn't transmit anything to bank A. Transmitting/Requesting from bank B works perfectly, but for bank A only requesting works. And also, doesnt matter which bank I select, A or B, the transmit function still affects only on bank B even if I select only bank A. However requesting works as it should for bank A as I said. ?(


    Help appreciated!