I've been creating drum patches and having fun.
I've been wondering if people have any good methods for achieving more accentuated envelope decays, to get some really punchy and snappy sounds. I know of the LFO Contour setting.
I've been creating drum patches and having fun.
I've been wondering if people have any good methods for achieving more accentuated envelope decays, to get some really punchy and snappy sounds. I know of the LFO Contour setting.
yeah try using either the Virus TI plugin software or the Aura MI software since the more complex envelope settings are hidden deep in the mod matrix and tough to find using just the hardware menus.
I have that. I was just wondering what settings I can use to achieve my goal here
Nevermind, I tried Envelope 3 out (in VirusHE) mapped to pitch and it is much more high-resolution than using LFO's, which is what I was doing. You learn something everyday!
You can change the curve slopes by recursive modulation: Use the Mod Matrix to modulate the Envelope Attack/Decay/Release by itself.
Yeah
You can change the curve slopes by recursive modulation: Use the Mod Matrix to modulate the Envelope Attack/Decay/Release by itself.
Yeah, just wanted to point to that. Endless field of experimentation. Extremely useful for trimming the attack and decay time of bass sounds to make them fit into a given groove.
As the virus envelopes are dead linear it helps a lot to curven it by recursive modulation.
Just go to the mod matrix. Use the attack as it´s own modulator (recursive ;-)).
Positiv mod leads to convex envelope shapes as negativ mod leads to concave shape.
Getting a bassound into Moog territory means to at least to make the attack more convex.
Howard Scarr (which I have this trick from) elaborates on this in his tutorial which you can download on the Access web site.
the virus envelopes are dead linear
That's a surprise, because I personally got very good kicks and such out of them. Very snappy. With a linear curve it should sound more zappy.
But that is the truth. Linear.
They are fast as hell. And why shouldn´t linear envs don´t make for a good drum sound.
Linear is not good or bad just linear. Although, the human ear likes curved (logarithmic) envs better.
You should really try my advice and also read the book by Howard Scarr. The guy programmed sounds for Hans Zimmer and really knows what he is talking about.
I a thing or two about synths (30+ years in electronic music) but I learned a lot of things in general by reading this book and about the Virus in special.
There is also a sound-set that matches the entries in the book. You can make guided changes and hear what it sounds like.
Very enlightening.
Howard Scarr!
There is no good sound without a great design.
- Even Stradivari knew this
Sorry to contradict, but I think whether the envelopes are linear or not is verifiable. If you put an LFO in envelope mode with saw shape affecting pitch, it is not possible to get kicks with any percussiveness at all without setting the rate very high ... but if you change the curve to be 100% concave, you have a much wider range of rates that sound percussive.
The envelopes are higher resolution therefore they sound better than LFO in env mode but they must have a curve - which I would assume is exponential - otherwise it would be impossible to make good percussive sounds with them.
Said from years of sound design experience.
Quote from Virus Tutorial, Programming Analog Synthesizers by Howard Scarr, Access Music - p. 115Attack in the Virus is linear, all other segments (Decay, SustainTime, Release) are slightly concave.
Just record a simple sound (sine with Amp Env) with in your DAW and check the wave form.
Whao, exellent !!! The kicks Hardstyle Thanks. Good job, just Env+Pitchs verry original your idea... i work in evolution of your patch with new automations...
I used for second life, the plug-in NUMBLE about one sample of TI. Do you know it?
maybe you can tweak in the mod matrix?
I am doing so with a fast changed volume control value from the sequencer / DAW driven into the device through MIDI.
For my own synth I am capable to do this with a very high speed.
The alternative was a more versatile envelop behaviour. I do not know what the TI offers here, but I am using an 8 point envelope overcoming the limits of a classical ADSR curve.
8 point envelope... is this including curve slopes?
Start Vol, Attack, Atk Slope, Decay, Dec Slope, Sustain, Sus Curve/Slope, Release?
Or do I miss something?
My ASTUCE:
To have a frank, short and percussion attack (besides the Soustain Slope +64), use the "USER" Octaves1 arpeggio (Resolution 1/2, Note Length -100%, Swing Factor 75%).