Since only first 16 multimode slots truly support multimode I have a question -
has anyone dumped complete multi setup via sysex to ios and restored it back successfully for unlimited self contained multi mode slots? And what iOS (iphone preferably) app you used for that?
Posts by gjvti
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huh...
if there ever is new Virus OS or new updated Virus I wish it includes full MPE (multidimensional polyphonic expression) support...
that said I don't see a single reason why MPE support in single (where OS polyphonically allocates each new voice to new midi channel) mode is excluded -
Just recorded TI wavemodulation demo for local synth forum and thought some may be interested here as well - available on Soundcloud - recorded live - single, designed from scratch, 100% dry virus program (no effects used) + stylus RMX for drums and percussion.
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So *that's* how the Snow was conceived!
Snowmen, snow, winter - an active time for virusesthere must be some clue
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snowmen fall from heaven unassembled.Oh yes
, here in Riga we got huge amount of them ..... all unassembled
[Blocked Image: http://www.silikons.lv/gjpage/riga2010.jpg]
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I just checked the new OS4 preview videos - oh yes, Access Music really rocks! Thank you! New filters and especially modulation arpeggio looks inspiring and I just thought that two or three modulation parameter pages for a single arp pattern perhaps can be added for next OS
although single page is great already.
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Looking over some recently announced laptops with win7 I just thought that since more and more manufacturers (Apple as well) tend to have just two USB ports in new laptop models Access must have pay attention to usb compatibility issue and ensure that Virus TI (if Access doesn't have plans for new synth) must be functional also through usb hubs (ok maybe disabling audio), but VC for patch editing and midi transmission must be fully functional. PC industry doesn't understand why you would need many usb ports if there are hubs, so they just remove additional usb ports and it seems that any developer for which dedicated usb port is vital must provide it's own solution these days.
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some I think usefull sugeestions fron infekted.org forum
http://infekted.org/virus/showthread.php?t=31584
Seconded! I think that multimode parameters should be available for editing in VC. also it would be nice to integrate fade/out for zones with keyboard split (gradual splits). Hopefully after releasing stable 64 bit os AccessMusic will be able to devote attention to other feature/workflow enhancements. -
Yes, I do. My virus happily receives spidf in from motu 828 (mic mix output) and sends back to spdif out together with virus effects for motu main mix, which also receives m3 toslink - so nearly digital workfow - much cleaner sound than analogue
haven't tried this (mixing vocals with virus internal sounds) in virus multimode yet.
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As for multimode I wish it was possible to freely exchange stand alone multimode settings with sequencer mode setup in VC (actually this means that you can edit multimode settings on VC - key board zones etc) since currently it is possible to save from sequencer to multi (not in very user friendly way - through multi edit buffer), but actually I don't know the way of getting multi to sequencer reliably
maybe it is so complex so I just haven't succeeded doing that
- anyway if it is possible perhaps someone can describe that in details on tips&tricks section of this forum
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I would like to see a Visual indicator, either in VC or the Hardware or both... a visual indicator that shows the DSP resource used by the "total" of the amount of patches used.
I know its possible to see the power that each patch takes out of the DSP, but sometimes when using multitimbral mode its better to see how much power left you have to load another patch.
Some indicator like the one found in the UAD cards or Tc would be great.
Hm, actually three blue LEDs in LFO section already can be programmed to show LFO, Ext Input, Output or Voice steeling, although I haven't tested how they react showing the voice steeling. I guess you first hear that voices have been lost rather than see it.Maybe AccessMusic can add yet another option (or replace current voice steeling behaviour) when these LEDs light up sequentially showing DSP amount left. For example 85% DSP left - first LED flashes, 70% DSP left - first lights, 55% left - first lights, second flashes and so on. Finally all LEDs light = 10% DSP left so you can expect voice steeling.
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Fonts changes also show code what doesn't get interpreted by forum software.
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Perhaps this CC list can be useful. For some reason AccessMusic doesn't manifest it. Feel free to add corrections, if you find any error or if something has changed since OS3.
CC# = Parameter001 = MOD WHEEL
002 = BREATH WHEEL
005 = PORTAMENTO TIME
007 = VOLUME
010 = PAN
017 = OSCILLATORS 1 SHAPE
018 = OSCILLATORS 1 WAVE SEL / PW
019 = OSCILLATORS 1 WAVE
020 = OSCILLATORS 1 SEMITONE
021 = OSCILLATORS 1 KEYFOLLOW
022 = OSCILLATORS 2 SHAPE
023 = OSCILLATORS 2 WAVE SEL / PW
024 = OSCILLATORS 2 WAVE
025 = OSCILLATORS 2 SEMITONE
026 = OSCILLATORS DETUNE 2/3
027 = OSCILLATORS FM AMOUNT
028 = OSCILLATORS SYNC
029 = OSCILLATORS 2 Flt Env-Ptch
030 = OSCILLATORS 2 Flt Env-FM
031 = OSCILLATORS 2 KEYFOLLOW
032 = BANK SELECT
033 = MIX OSC BAL
034 = MIX SUB OSC
035 = SUB OSCILLATOR SHAPE
036 = MIX OSC VOL (SATURATION)
037 = MIX NOISE
038 = MIX RING MOD
039 = NOISE COLOR
040 = FILTER CUT OFF 1
041 = FILTER CUT OFF 2
042 = FILTER RESONANCE 1
043 = FILTER RESONANCE 2
044 = FILTER ENV AMOUNT 1
045 = FILTER ENV AMOUNT 2
046 = FILTER KEYFOLLOW 1
047 = FILTER KEYFOLLOW 2
048 = FILTER BALANCE
049 = FILTER SATURATION CURVE
051 = FILTER 1 MODE
052 = FILTER 2 MODE
053 = FILTER ROUTING
054 = FILTER ENV ATTACK
055 = FILTER ENV DECAY
056 = FILTER ENV SUSTAIN
057 = FILTER ENV TIME
058 = FILTER ENV RELEASE
059 = AMP ENV ATTACK
060 = AMP ENV DECAY
061 = AMP ENV SUSTAIN
062 = AMP ENV TIME
063 = AMP ENV RELEASE
064 = SUSTAIN
067 = LFOS/MOD LFO1 RATE
068 = LFOS/MOD LFO1 SHAPE
069 = LFOS/MOD LFO1 ENV MODE
070 = LFOS/MOD LFO1 MODE (POLY/MONO)
071 = LFOS/MOD LFO1 CONTOUR
072 = LFOS/MOD LFO1 KEYFOLLOW
073 = LFOS/MOD LFO1 TRIG PHASE
079 = LFOS/MOD LFO2 RATE
080 = LFOS/MOD LFO2 SHAPE
081 = LFOS/MOD LFO2 ENV MODE
082 = LFOS/MOD LFO2 MODE (POLY/MONO)
083 = LFOS/MOD LFO2 CONTOUR
084 = LFOS/MOD LFO2 KEYFOLLOW
085 = LFOS/MOD LFO2 TRIG PHASE
091 = PATCH VOLUME
093 = TRANSPOSE
094 = KEY MODE
097 = UNISON MODE
098 = UNISON DETUNE
099 = UNISON PAN SPREAD
100 = UNISON LFO PHASE
101 = EFFECTS VOCODER INPUT MODE
102 = EFFECTS VOCODER INPUT SELECT
105 = EFFECTS TYPE/MIX
106 = EFFECTS CHORUS RATE
107 = EFFECTS INTENSITY
108 = EFFECTS CHORUS DELAY
109 = EFFECTS CHORUS FEEDBACK
110 = EFFECTS CHORUS SHAPE
112 = EFFECTS DELAY/REVERB MODE
113 = EFFECTS SEND
115 = EFFECTS FEEDBACK/DAMPING
116 = EFFECTS DELAY RATE
117 = EFFECTS DELAY DEPTH / REVERB TYPE
118 = EFFECTS DELAY SHAPE
119 = EFFECTS DELAY COLOR / REVERB COLOR -
It is strange that in some forum parts links show up as clickable links but generally they show up as code, same applies for images and quotes.
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A small insight how virus sounds live-driven by catanya can be found here (last one in playlist). I think both tools are well-matched.
Drums come from M3. -
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Compressor with side chaining probably would be useful.
I would add a master volume control, so that master volume can be adjusted remotely via sysex or cc. -
Yes, virus usb is 12Mb/s - which is like usb1, it is just usb2 compatible (just markating?). When you scan usb with some usb tool when virus is connected you will clearly see that. I always wondered how the hell access managed to push that much through its usb, but obviously this is the reason why it sometimes seems unstable or causes some problems on some systems especially laptops, which I think have just a single usb root hub (mostly?)
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I think - if there is a link pointing to another web page (outside forum) it should open in new window
And one more thing - it would be nice to link back to access web page from access logo on forum. It seems there are many other ways how to get to the first forum page, but none to access page - or am I mistaken? -
and yes, the code for links should be hidden I suppose - only clickable link