Dedicated Velocity maping to ENV 3/4 ADSR For pitch shaping

  • I have been using the mod matrix to send %1 constant to OSC pitch and controlling that with ENV 3/4


    Slot - 1
    Source - Envelope 3
    Destination - Slot-2 Amount 1


    Then
    Slot - 2
    Source - 1% constant
    Destination - OSC 1 pitch


    With this setup you can recreate the sound of real world plucked string instruments etc


    Eg a sharp decay will sound like a harp


    Now if you increase the decay it sounds like plucking harder.




    Mapping ENV 3/4 to velocity in the fixed velocity page would free up the mod matrix a fair bit.


    Even having one of the envelopes able to rout to pitch via 1% constant as a dedicated pitch envelope would make the Virus TI sonically far more expressive without all these long routing chains.