Big Room Synth vol 2

  • I'd say 2 possibilities here:
    1. Hypersaw -> lowpass filter with some resonance closing a little on a short filter env decay -> distortion.
    2. FMed sine where FM amount starts very high and sharply decays to medium low -> distortion.
    The difficult part is the burst of noise on attack. 3 options:
    1. Pass thrugh a distortion with low drive and high tone.
    2. Add a burst of white noise controlled by an env-mode LFO, but don't pass it through the filter - possible in filter split mode when you silence osc2 and let filter 2 pass all freq
    3. Make a separate patch of this attack sound and play both at the same time