Beiträge von ozon

    Ok, I had some fun doing a couple of tests.
    In order to get MIDI notes from the ARP you have to change this setting:


    CONFIG > MIDI 2/2 > Arp Note Send > On


    Then the Virus will send out MIDI notes from the ARP. However, it will only do that if the Arp Mode is not "Arp > Matrix". Also, it will not send out the transposition created by the Matrix, because that is actually an OSC transposition as mentioned above.


    Moreover, it seems that the MIDI notes send from the ARP are not very accurate with rather varying lengths at constant Note Length setting.

    If we're talking about the same synth hook (to hear from 2:34 in the video), then I think it's hard to do because it's made with two different synth sounds. Aside from that, check through the 60 factory patterns or create a user pattern to get the rythm, then you should be able to play the notes with that rhythmic pattern. As for programming the whole sequence as one user pattern including note changes, I think it's too long.

    neuron: cool. Gotta check that out...


    Back on topic: I'm currently considering purchasing a TI2 Polar for my home studio. But I'd definitely prefer a TI3 if it was available... even if that meant I'd have to upgrade my other rig as well ;)


    the latency is always compensated by the host (or not...), but a plug-in cannot compensate for latency on its own.


    Naturally, that makes sense. But the host can only compensate if it knows what to compensate. Which is an information only known to the plug-in, right?

    i don't think it contradicts at all.


    You say "Virus Control doesn't add latency. That's the host". Support writes "Using audio input processing presets with the TI will add additional latency", no mention of the host adding it.
    Also, why should the host add latency for a signal that's externally processed?



    there are no open questions: if the latency is not compensated by the host, there is nothing that can be done.


    Questions:

    • Why is the latency on ALL parts, and not just on the part which does input processing?
    • Is this latency added by the Virus Control plugin to align internally created sounds with processed sounds?
    • Is this latency (of all parts) also there of the Virus is not used with Virus Control but in Sequencer mode?
    • Is this latency (of all parts) also there of the Virus is used in MULTI mode?
    • Why is the latency not compensated by the host? Obviously a host can only compensate for what is reported by a plugin. Which in turn means, VC should inform the host.
    • If this 20ms latency is to be expected whenever using input processing, why is it not mentioned in any documentation?

    Voice steeling has nothing to do with using the USB or Audio outputs. As a test you can attach a keyboard to the Virus, load the same patch in Single Mode and check how it behaves when you play it directly while listening on headphones.



    BTW, the indicator you mention is not for RAM but for CPU usage. And as already said, even pads that only use two bars can easily eat up the available voices. Let's assume as calculation reference:


    - 5 Notes
    - 3 Chords overlap because of long release tails
    - 2 Note Unison


    5 x 3 x 2 = 30 voices.


    As you up the Unison amount, you can directly multiply with that.


    Edit:


    Now, if you have a more complex patch that uses more voices you get:


    - 5 Notes
    - 3 Chords overlap because of long release tails
    - 2 Voices per played note (e.g. Analogue Filter)
    - 2 Note Unison


    5 x 3 x 2 x 2 = 60 voices.

    Yesterday, I did a couple more experiments.


    Installed Cubase 8.5.30 to check whether the problem is related to Cubase 9, but got exactly the same results.


    Then I simply started with a new empty Cubase project and just added the Virus Control plugin. And sure enough, timing was as tight as it could be, with zero samples latency! So I figured it was somehow connected to the project I was working on. Hence, I created an empty project, imported all the tracks from the problematic project, added a new VC instance, loaded the VC preset from the other project and... latency was there again.


    Then I started to delete groups of tracks (audio, instruments tracks with NI plugins) until there was only the MIDI tracks with VC present. Didn't change a thing, latency still there. But when deleted the VC plugin, added a new one, and just used the default Init presets, timing was spot on! Thus I knew it had to do with the Virus presets used in that project.


    As I final step, I reloaded the VC preset from the problematic song, and started to replace the presets with Init presets. And as I removed the Input preset on Part 16 which used the Virus Inputs, the timing was back to sample accurate!


    Bottom Line:


    If a preset using the Virus Inputs is loaded in Virtual Control, it adds a latency of about 20ms (I measured 892 Samples several times) to all sounds coming back from the Virus Control plugin.


    It's not clear whether that latency should or could be compensated by the Virus Control plugin or Cubase.

    Today, I nearly went nuts while trying to get the proper feeling for the Amp Envelope Attack and Decay of a rather short pulsing sound. I just couldn't achieve the same groove as I had with a sound from Monark which I wanted to replace. After several hours of trying in vain, I compared to two synth tracks each with the drum tracks alone, and realized that whatever I did, the Virus was dragging. Did some fiddling with the track delay in Cubase and found that it started to groove when the Virus track was negative delayed by -20ms.


    Now I got curious.


    After reverting the track delay to 0ms, I did a Render In Place for both, the Monark track and the Virus track. And sure enough, notes in the audio file generated from the Virus were starting 20 ms (roghly ) late.


    So I checked settings in Cubase:

    • The PluginManager reports a Latency of 3072 Samples for the Virus TI VST 3.5 plugin
    • The PluginManager reports a Latency of 4096 Samples for the Virus TI VST 2.4 plugin
    • ASIO Guard was off


    Switched around a couple of things and found the following:

    • It doesn't matter whether I use the VST 2 or VST 3 version of the Virus Control plugin
    • ASIO-Guard set to minimal didn't change anything
    • ASIO-Guard set to normal/maximum had an influence on the timing of the VC plugin! Sometimes the timing would be exactly like without ASIO-Guard, sometimes the VC plugin would get a compensation of 20 ms. However, it is rather unpredictable, once with the ASIO-Guard set to maximum, VC was compensated by almost 50ms, i.e. it was 30 ms earlier than the reference audio track.

    It would be easiest if there was a way to globally set the latency of the VC plugin somehow.


    Any ideas?



    Virus OS / VC 5.1.6.05
    Cubase 9.0.10
    MacOS 10.12.4

    Oli, I haven't tried to use Envelopes 3 & 4 (yet ;) ), but are you meaning that they are totally functionless in any situation??


    Ah sorry, my bad! Naturally they can be used as a Source in the Mod Matrix, but AFAIR they can't be used as a destination. Which means you can't for example modulate the Env 3 & 4 Attack or Decay. Which renders them less useful for some intricate modulations. In that case I resorted to (ab)use the Filter Env for the modulation.


    In reference to "Bank = 5, Pgm = 3"... do the bank numbers start with the RAM's or ROM's? Would "Bank = 5, Pgm = 3" be the third program.
    of ROM A?


    Exactly.
    RAM-A = Bank 1
    RAM-B = Bank 2
    RAM-C = Bank 3
    RAM-D = Bank 4
    ROM-A = Bank 5
    ROM-B = Bank 6
    ...



    What would I do differently if I wanted to use Multimode instead of seq mode?


    Not much to do different in Multimode, except that you may want to store all your settings in a Multi, and only send the Program Change for the correct Multi. To do so, you need to set the global MIDI Channel of the Virus to the channel you want to use for that purpose and enable Multi Program Change.



    Because what I might want to do is, since I have my keyboard set up split over three channels, be able to set up channels 1-3 as things I could use live, with channels 4 and up triggered by the sequencer. There's no way to do that in seq mode, is there?


    You can do something similar with Sequencer Mode, I think. The question is how you split up your keyboard. There are three possibilities:

    • Set up the splits on your keyboard, if it has that capability (Virus can be used in Sequencer Mode)
    • Set up split and transpose information in your sequencer (Virus can be used in Sequencer Mode)
    • Set up key range and transpose information in the Virus (this is only possible with Multi Mode)


    As long as you have a software between your keyboard and the Virus, I'd rather use the software to define all the split points and desired transposition.