Shift Filter-Env Attack could be used for Punch. VC has a dedicated knob for Punch but the hardware requires a soft knob to be assigned, but this reduces the soft knobs to only two for other things!
Shift -> FilterEnv Attack would be a good place to put Punch because it adds sound to the attack phase to the signal. It's a logical place.
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Also I would really like a Multi setting that allows you to sync the LFOs between all patches in the same Multi. Similar to synchronising the LFOs in UNISON mode. This would allow for much better layered Dubstep patches to be stored... with a common "wobble".
Oh and please add filter cutoff as a destination for LFO 3... OR add a delay in LFO 1 and 2. The delay is really useful for more than just vibrato.
Thanks!