I've been creating drum patches and having fun.
I've been wondering if people have any good methods for achieving more accentuated envelope decays, to get some really punchy sounds. I know of the LFO Contour setting.
I've been creating drum patches and having fun.
I've been wondering if people have any good methods for achieving more accentuated envelope decays, to get some really punchy sounds. I know of the LFO Contour setting.
For anyone reading this, you can set for example Envelope 3/4, to control AMP envelope and/or filter envelopes decay. This is called recursive modulation, and essentially the decay will fall in conjuction to the envelope controlling it. You can do this to A D S and R to create more natural, or plucky/boingy sounds
For anyone reading this, you can set for example Envelope 3/4, to control AMP envelope and/or filter envelopes decay. This is called recursive modulation, and essentially the decay will fall in conjuction to the envelope controlling it. You can do this to A D S and R to create more natural, or plucky/boingy sounds
It's only recursive modulation when the curve is modulating itself (e.g. AMP modulates AMP). Otherwise it's one curve modulating another, which may be interesting but also difficult, because the curves have to be in sync somehow.
However, recursive modulation is what you do to attenuate the curves, make them sharper or smoother. There are a couple of threads about that to be found.
I've been wondering if people have any good methods for achieving more accentuated envelope decays, to get some really punchy sounds.
my way for example:
OSC1 sine -24 semitones (or more OSC´s)
Oscillator Phase Init: 1
Oscillator Punch Intensity: as you like
Amplifier
Patch Volume: 127
Filter Envelope:
Filter Envelope Decay 24
Envelope 3/4
Decay 0
(or very little)
Matrix:
Slot 1:
Filter Envelope - Transpose +24
Slot 2:
Envelope 3 - Transpose +12
Slot 3:
Envelope 4 - Transpose +6
Filter Env Decay +63
Slot 4:
Amp Envelope
Amp Enc Decay +48
(more or less)
other synthesizers like Sylenth1 have a higher amplitude and/or destination amount parameter in their mod envelopes.
and this makes it possible to get a lot more punch/pressure into the kick