how would you make a good snare sound using 1 or 2 sine waves and a noise ? I have a Jomox drum machine and would like to imitate that kind of sound on my Ti.
snare
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i would also get to know how to build a synth snare in the virus (i want to use it for the "low-layer" of my snare/s) for pitching it to "the key of the tune"
so... *BUMP
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You make a snare sound by combining a short sine (other waveforms work as well), that has a descending pitch, with a slow decaying white noise. The overall amplitude envelope is piano-like with sharp attack, quick decay to medium sustain with a negative sustain slope, the only difference from a piano is a slow decay. The oscillator is controlled separately by one or 2 LFO-s/envelopes to control the decay and downward pitch sweep together or separately. You control the snare's character using the noise color knob and by setting up filters. You might want to filter the oscillator and noise generator separately - in this case you are limited to using OSC1 because of the way the filter's split routing works. After setting filter routing to split mode, make sure the unison pan spread is eliminated.
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Am I wrong in thinking Flabberbob that this technique is very similar if not almost the same as making a kick drum?
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All percussive sounds (excluding bells) can be built from a mixture of a tone (usually sine) and white noise. In the case of a bass drum, the tone sweep covers much more range and goes very deep. The noise on the other hand emulates the rush of air escaping from within the drum and therefore is very short and sometimes it isn't even used at all.
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Ahh I like to put noise through a band pass filter sweeping down at the same rate as the pitch for a kick, gives it more punch for me. so one difference for a snare then is to not modulate the pitch so much and less filtering on the noise?
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I admiot I never tried what you describe with the bass drum but I have a feeling you will get the same results by just using the "click" from the beginning of the noise sweep and not let it go all the way through - it might turn the bass drum sound muddy, meaning that it might cut through the bass track better without it, but I'll have a go at it when I have time.
Regarding the snare the pitch covers less range but can start at almost any pitch. When it comes to the noise layer, the contrary is true, here are two of my most favorite snare sounds and they are layered and filtered beyond recognition:
fArx9p6oOOUriypl7-tFBw
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there is a great series of articles on how to synthesize drum sounds, they go beyond the standard idea of a sine plus noise.
It starts with this one: http://www.soundonsound.com/so…cles/synthsecrets1101.aspsnare is covered here:
http://www.soundonsound.com/so…cles/synthsecrets0302.asp
http://www.soundonsound.com/so…cles/synthsecrets0402.asp -
The synth programming tutorial by howard scarr is still a great resource which can be downloaded here:
http://www.virus.info/api/down…he%20Virus%20in%20English
there is a chapter about percussion sounds
marc